Testseek.at haben 57 Experten-Bewertungen der Red Steel 2 und die durchschnittliche Bewertung beträgt 79% erhoben. Blättern Sie nach unten und sehen Sie alle Beiträge zu Red Steel 2.
March 2010
(79%)
57 Tests
Durchschnittliche Punktzahl von Experten, die dieses Produkt bewertet haben.
Wii MotionPlus implementation is great, immersive action
and the Ugly Beyond the goofy script, goofy acting and the physical strain of playing the game, my complaints about Red Steel 2 are few. I didn’t like that destroying inanimate objects yields cash rewards, because I then felt the need to punch every...
Zusammenfassung: Way back in early 2007 I reviewed Red Steel, a launch title for the Wii that was the console’s very first FPS. In addition to the shooting, it offered something entirely new—sword combat based on the Wii’s motion controls. It was also the first Wii gam...
Zusammenfassung: If you are still reeling from the promise that the original Red Steel was going to change your life with sword swinging gameplay and gun shooting and yet were left with an awful taste in your mouth, don’t worry. Salvation is here. More than...
Red Steel 2 is absolutely an "A product." It's clear that the development team wanted to right the wrongs of the original game and produced an all new design with controls that actually work. There are still some issues, both in game balance as well a...
Zusammenfassung: Rather than follow up from the original Red Steel, Ubisoft decided to start over with a completely new story and world for Red Steel 2. In this installment, we're introduced to Caldera, a desert city that fuses the styles of the Old West, Chinatown, an...
Zusammenfassung: Red Steel never happened. Forget that it sold a million copies worldwide: the original game has now been relocated into the same district of let's-forget-it-ever-happened as Tab Clear, Joey's spin-off series and Choco Krispies. Say goodbye, nonsensical...
Zusammenfassung: As a Wii launch game, Red Steel bore a lot of expectations, if not responsibility, in delivering a first-person action game that would properly use the Wii Remote as an accurate gun and sword for use in combat. Needless to say, it didn't work out. Red ...
Zusammenfassung: When Red Steel was released alongside the launch of the Wii in 2006, a lot of hopes were riding on its promise of exciting swordplay that utilized the Wii's motion controls. And when it failed to live up to expectations, it became apparent that perhaps...