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Reviews of Doom

Testseek.at haben 124 Experten-Bewertungen der Doom und die durchschnittliche Bewertung beträgt 83% erhoben. Blättern Sie nach unten und sehen Sie alle Beiträge zu Doom.
Award: Editor’s Choice May 2016
May 2016
 
(83%)
124 Tests
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  Veröffentlicht: 2016-06-17, Testbericht von: techgage.com

  • Optimized graphics (and will soon support Vulkan), 5.1 audio is fully utilized, Finding classic maps & other secrets, Customize weapons & armor, Challenges & combat rewards
  • Limited MM & UW Support, Texture popins are still a thing, Multiplayer, Checkpoint saves, No ingame option to disable mouse smoothing

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  Veröffentlicht: 2016-06-10, Autor: Timothy , Testbericht von: pcmag.com

  • One of the best FPS campaigns in recent memory, Labyrinthine level design, Multiple enemy and weapon types, Tons of graphics options, Satanic soundtrack, True to the original
  • Multiplayer needs some work, DLC and Season Passes lock content behind paywalls, Slow movement speed, Unskippable logos
  • Doom is back and true to the original. If you want to play the best FPS in years, you owe it to yourself to go to Hell (on Mars)...

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  Veröffentlicht: 2016-05-29, Autor: Mark , Testbericht von: babeltechreviews.com

  • TDP and power draw is almost unbelievable at 150W for such a high-performance GPU, using only one 8-pin PCIe cable; in contrast the Fury X requires two 8-pin cables, Overclockability is very good so far – GPU Boost 3.0 works with the Precision X overcloc
  • If you are buying a top performing video card right now and looking for the highest performance at a really good price, the GTX 1070 is the only choice since the GTX 1080 is much more expensive.We would like to award the Founder's Edition of the GTX 1070...

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  Veröffentlicht: 2016-05-26, Autor: Daniel , Testbericht von: gamezone.com

  • If you are a shooter fan, you owe it to yourself to play DOOM, just for the campaign alone. The game is a master class in how you design a level; not in how it looks like, but how it functions. Every single level in the campaign is designed in a way that...

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  Veröffentlicht: 2016-05-23, Autor: Eric , Testbericht von: technobuffalo.com

  • Zusammenfassung:  When I was 12, I was a dork. I'm still a dork, I'm just aware of it now. When I look back at the things I liked and the way that I liked them, I often have to laugh. A lot of it doesn't hold up, or, if it does, it's often not for the reasons I remember. B...

 
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  Veröffentlicht: 2016-05-23, Autor: Ron , Testbericht von: gamingtrend.com

  • Skill-based high-speed combat, Singleplayer alone is worth the price of admission, Snap Map is a simple and powerful tool, Graphically gorgeous, Campaign progression elements are a good twist
  • Unlocking in multiplayer feels derivative, Arena gameplay feels somewhat generic
  • It's strange to be this excited about the singleplayer portion of game from id Software, but here we are. While multiplayer doesn't scratch the itch the way something like Quake Arena once did, the power of Snap Map puts the power to fix that entirely in...

 
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  Veröffentlicht: 2016-05-20, Autor: Sean , Testbericht von: Gamingnexus.com

  • Zusammenfassung:  DOOM is pretty special to me. I cut my gaming teeth on the likes of Star Raiders and Pac-Man for the Atari 800, but DOOM is where I really got into the hobby. While I sampled Mario and Ninja Turtles on the NES at an early age, my parents (particularly my...

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  Veröffentlicht: 2016-05-19, Autor: Daniel , Testbericht von: yahoo.com

  • Zusammenfassung:  It's been 12 years since the release of Doom 3. That's more than a decade without chainsaws and miniguns and super shotguns and BFGs. Without Cyberdemons and Imps and Hell Knights and a solitary space marine with a nasty right hook.God, I've missed it.But...

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  Veröffentlicht: 2016-05-17, Autor: Peter , Testbericht von: gamespot.com

  • Satisfyingly chaotic combat, Steady doses of new weapons and upgrades, Diabolical hordes push you to the limit, Wonderfully grim landscapes, Impactful soundtrack, Snap Map is a great bonus
  • Uninspiring multiplayer, Missed opportunities to add value to the story, Repetitive mission structure

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  Veröffentlicht: 2016-05-17, Autor: Christopher , Testbericht von: gameranx.com

  • Zusammenfassung:  I still remember the hushed voices and scanning eyes. We were glued to the ancient, bulking monitors before us but tried to keep a careful watch for signs of approach. No one could know what we were doing. “We're going to get in so much trouble!” someone...

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